Marco Hutter
Marco Hutter
Now I noticed why this was on my TODO list for 7 years. It already **was** an issue: https://github.com/javagl/JglTF/issues/17 Closing as duplicate...
The proposed rewording looks fine for me. --- I might not really be able to nitpick on this level of the language. But the suggested wording is > When the...
I agree that the models should not be here. (Moving them to `glTF-Sample-Assets` will require some work (just to make clear that it's not CTRL-X/V), and ... I think that...
This seems to be OS/Graphics-Card-specific. It "Works For Me®" with - CesiumJS 1.130 - FireFox 139.0.4 - Windows 10 - NVIDIA GeForce RTX 2070 (hey, it _was_ fast, once... )
There are some issues that involve the Sponza model ( https://github.com/KhronosGroup/glTF-Sample-Assets/issues/84 , https://github.com/KhronosGroup/glTF-Sample-Assets/issues/50 ) that might in the best case (at least partially) resolved by this. The downloadable file is...
Until Eric chimes in, my take on this (with more disclaimers than usual: I'm not a lawyer): The license at https://www.cryengine.com/ce-terms says... > 2. Grant of License > > 2.1.Grant:...
Indeed, it looks like all models that involve multiple animated nodes also involve skinning. There should be an example for simple articulated node hierarchies. The desired complexity or exact structure...
Each aspect that increases the complexity of the model could make it harder to use it as a test model for verifying (and in doubt: debugging!) a viewer implementation. However,...
One aspect of "complexity" that came into this model (and that may be worth pointing out): The part that increases the length of the "upper arm" consists of _two_ animations...
I don't know what the "best" model structure could be for such a test asset. Maybe I'll create one similar to the first one for an actual PR into this...