Jason Knight
Jason Knight
Also crashes godot 4.1, ie: this https://spine-godot.s3.eu-central-1.amazonaws.com/4.1/4.1.3-stable/godot-editor-linux.zip
Note: using 'copy skin' instead of 'add skin' doesnt crash What is the difference? Internal code looks almost identical except for the way mesh attachments are handled.
You did it for kinematic bodies using set_notify_transform. On Tue, Oct 18, 2022, 10:14 p.m. Brian Semrau ***@***.***> wrote: > You can merge this straight into winterpixelgames:winterpixel-main. LGTM > >...
Would appreciate if someone from Godot could comment on my suggestion that sub resources should default to full copy on copy/paste/duplicate. I think the positive reception to Juan's suggestion is...
> For memory usage and draw call reasons, we can't do this on all resource types, particularly textures, meshes, audio samples and materials[1](https://github.com/godotengine/godot-proposals/issues/9603#user-content-fn-1-84ef7d9dfc5a2077a0e9a4bb02812167). Even convex/concave collision shapes can be heavy...
Found this from the changelogs. This seems like a great addition to the engine and I like the direction of adding more low level abilities. I think this should have...