Jason Knight

Results 16 comments of Jason Knight

`gradlew zipCustomBuild` should be documented on this page https://docs.godotengine.org/en/stable/getting_started/workflow/export/android_custom_build.html This is a requirement to produce an android app bundle with a custom build of godot. Android app bundles are the...

> Please open a proposal for this. Otherwise, this feedback will be lost in a comment. https://github.com/godotengine/godot-proposals/issues/3128

> The old APK-based way of exporting to Android will likely have to be removed in 4.0 because of this. The whole Android export system is due for another refactor...

We came up with a solution where we ram the display name into the username + a random ID and search in the console by typing display_name%

Pretty sure doing this fixes it ``` particles.amount = particles.amount ``` `particles.restart()` does not work if the the particles are offscreen Look at `RasterizerStorageGLES3::particles_set_amount`: Setting `amount` actually instantly binds and...

Another solution is to massively increase the visibility rect for your particles. It's simply when they are offscreen, they 'freeze' the particles in place, and when the particle system comes...

Ok, nevermind, sorry, my issue is specific to 'offscreen' particles being impossible to properly 'clear'. I dont think it's directly related to this issue, but I am starting to think...

To reproduce: add a button with this script on it to the mix and match example scene and press the button: ``` extends BaseButton func _pressed(): get_tree().reload_current_scene() ```

same bug i think: https://github.com/EsotericSoftware/spine-runtimes/issues/2202

same bug: https://github.com/EsotericSoftware/spine-runtimes/issues/2185