Jason Rohrer
Jason Rohrer
Yeah, this is an inconsistency. Looking into it.
I'm guessing this was fixed by https://github.com/jasonrohrer/OneLife/commit/3367b9abc535e134f2c5937748856e4d971f51ec
You can see that "make" didn't work there: `make: command not found` So your build failed, which is why you can't find the built files. You probably need to install...
Ah, thanks for investigating this! I see the pull request. My problem with it is that I think that it might be a work-around for some kind of OS behavior...
I also wonder if it has something to do with this kind of thing: https://learn.microsoft.com/en-us/windows/win32/hidpi/high-dpi-desktop-application-development-on-windows
In your R/G/B diagram above, where is the game image being drawn? Is that the green area?
Thanks for the additional info! I will look into this in more depth next week.
On my system, I'm seeing much worse behavior than just mouse position when I run in an ultrawide video mode. For example, I've been testing with 1280x640 and 1440x720. I...
More testing: On a 32:9 aspect ratio (3840x1080), the full game image is displayed and not cut off. But on other wide aspect ratios, like 1440x720, your mouse fix works,...
Okay, I think I uncovered the root cause of the problem. There was always code in place to handle the "wider than expected" case, but that only ran in a...