Jason Beverage
Jason Beverage
I think we can separate the pre draw imgui stuff and put it in an update traversal but leave the actual render call where it is.
What version of osgEarth are you using? I pushed a fix a couple of weeks ago to help with texture loading in non-gl3 builds that might help you. I'd recommend...
If you can send us the model we can take a look, might be a missing texture or a format that we don't support for some reason.
Try grabbing the master osgearth and seeing if that fixes your issue. The issue is that the vcpkg osg isn't built with GL3 enabled. I'm working on a patch for...
Are you trying to run with --nvgl or --gl4? I'm surprised that you're seeing osgEarth try to go down the NVGL Nvidia only GL path on an Intel graphics card.
Try setting your OSG_GL_CONTEXT_VERSION to 3.3, not sure where the 3.0 came from, did you manually set that? When you build osg you really shouldn't need to set any of...
There isn't anything built into osgearth that will do what you are trying to do. You might be able to add a separate layer specifying the hoarding locations and use...
2400 threads is definitely too many. What platform are you running on and what does your earth file look like? On Sun, May 30, 2021, 8:08 PM Rob Spearman ***@***.***>...
What do the layers look like though? It sounds like it might be something to do with the type and quantity of files you are using. For example if you...
That's not surprising, osgEarth master is going to use a new tasked based multithreading mechanism and is no longer using the database pager for doing multithreading.