Jack Armitage

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@lukexi has prototyped this: https://github.com/lukexi/futuretide https://github.com/lukexi/futuretide-unity

> that might possibly explain while resetCycles misses the start of the cycle.. Ah ha! That all totally makes sense, thanks for explaining. So we're looking for a `resetTicks` function...

> I think the fix would be adding a flag to the tempo datatype to indicate that the tempo has been reset and that the ticks should too. Just coming...

So something like this? Add `reset` flag here: ```hs data Tempo = Tempo {atTime :: O.Time, atCycle :: Rational, cps :: O.Time, paused :: Bool, nudged :: Double, localUDP ::...

> To have some trusted people who can take care of things (i.e. give others admin rights) if others drop out of action for any reason > To encourage contributions...

Hi @mathisonian @eyeseast, any updates regarding this? Are you still eventually planning to make it possible to e.g. use Svelte with Idyll? Or has this already been happening elsewhere?

Thanks for the reply @mathisonian, that does makes sense. I would definitely find the short term solution you've proposed useful.

Yeah unfortunately I'm no expert either, but there might be some answers in the [Svelte Language Tools](https://github.com/sveltejs/language-tools) repo. If I find anything else out I'll report back.

Ok, nice work! I wonder if there will be edge cases with such a wrapper, does it seem fairly robust? Happy to test out some different scenarios if you can...

@joshpoll I would be super interested in that!