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GLSL-targetting embedded compiler, and OpenGL rendering engine.

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A small example would really help out.

Hello, Thanks for sharing andromeda. It reduces so much boilerplate. It is an awesome idea. Is there any reason why andromeda does not throw an exception when the shader compile...

Hi, I would like to try out your project but it seems that there are missing files: all the "Andromeda.Simple.Render.*" modules. Also, the cabal file "glsl-dsl.cabal" seems unnecessary.