Annaia Danvers

Results 54 comments of Annaia Danvers

Yeah. In-game loading is not something that was ever really considered; I mostly designed this for small arcade games like the demo. But during dev I experimented a lot with...

> Additionally, I think the number of frames is extremely useful because it's a timestamp that's guaranteed to get you every value - if you try to schedule an event...

Ahh, OK, trying the double-TAB clued me in. It needs the server.#channel type notation. Seems to be working just fine now. Thank you very much for the prompt help!

The timeout was too short I think, which may account for some of this. I've increased the timeout to something more reasonable, though we're still having issues sometimes with the...

Oh wow. I did not realize it could get quite that bad.

Hmm, interesting. I think not treating `d/D` as an operator I think fixes the spaces issue? (ie. `4 d 6` is currently valid, which was not intentional) I had made...

It was actually my intention at some venture to do a rewrite with proper error handling, I've simply not had much time for Rust lately and to be honest wasn't...

This will take some consideration. It's a good feature idea. The main question I have is, to do this will mean additional syntax to the dice DSL. I don't know...

Mm. That's a good idea. Possibly though, Die could itself be a Trait, which die types implement, that way we can later implement all kinds of different types of custom...

And just like that, I've got a rough proof of concept of generic die generators: https://github.com/jarcane/rouler/blob/235483dd039239f84bc46d46aacf0c2bb6176f25/src/random.rs