Jasper Honkasalo
Jasper Honkasalo
When a state calls `fsm.StateCanExit` while in its `OnEnter` method, the call seems to be ignored. The state will never exit. However, if the call is moved inside the `OnLogic`...
> UnityHFSM Version: 2.1.0 When a state machine is nested inside another state machine, the `StateMachine.StateChanged` event of the parent (root) machine will not be called for any state changes...
When building a solution with two projects (a console app and a class library), the build fails when the class library references MrAdvice version="2.16.0" and implements the following basic attribute:...