jo

Results 7 comments of jo

> I think there are only two cases, divisible assets and non-divisible ones. If a thing is divisible and usable by humans than 7 decimal places is fine. If a...

I just updated to the new beta 12 and updated the sprite and particles with the noted code, and it isn't throwing errors for just those materials. However, it looks...

Awesome, I believe most of this works, there's a few small style things that appear visually different, but I'm guessing it's mostly the upgraded blend algorithms, so I'll just need...

I just adjusted my scene manager to include only the bare-bones following passes and basic tone mapping effect - and the WebGL error doesn't trigger now (so I'll try to...

Ok, so I've somewhat narrowed down the `WebGL: INVALID_VALUE: clearBufferfv: invalid array size / srcOffset` If I have an extended effect with `this.input.gBuffer.add(GBuffer.NORMAL);` enabled after a depthCopy pass then the...

Ugh, the portraits weren't clipping properly because the new version requires alpha: true in the GeometryPass which I missed! Everything's rendering correctly now, but I'm still seeing that WebGL error...

@vanruesc Just updated and the errors are gone - everything is working perfectly!