jansol
jansol
Sounds like your graphics (OpenGL) driver is not installed/working correctly. Or you have some exotic setup with 10bit color depth or something.
Agreed, the jitter while dragging a node is distracting. I would still appreciate the graph fixing itself when nodes appear or disappear, but it certainly doesn't need to do that...
As per [this footnote in the spec](https://www.khronos.org/registry/OpenCL/specs/3.0-unified/html/OpenCL_API.html#_footnotedef_6) the vendor ID is specific to the *OpenCL implementation*, so PoCL should use the official Khronos vendor ID. For the CPU device implementations...
> ...TBB shipped in ubuntu doesn't have a CMake file... Looks like TBB has been shipping the necessary cmake files since version [21.1.1](https://github.com/oneapi-src/oneTBB/releases/tag/v2021.1.1). With Ubuntu 22.04 LTS right around the...
With how it currently works, that would make it impossible to link the same port to multiple nodes. However making this work more like Blender would solve your problem (and...
Ah okay, seems I'd misunderstood your first post. So performing the same drag gesture between two ports that are already linked would delete the link. That does indeed work even...
How does it choose which link to disconnect if there are multiple links to the same input?
Calfjackhost also exposes all plugins as one node, which necessitates looping back to the same node (patchage): 
Nice! May I suggest making the link curves protrude from the ports a bit more aggressively? They turn behind the nodes rather quickly now, if they made a slightly bigger...
This would be particularly relevant for building effect chains, like in the screenshot in the readme.