jamier-hh

Results 7 comments of jamier-hh

* Slightly edited game log: [game-debug.log](https://github.com/firebase/quickstart-unity/files/7014766/game-debug.log) * Repo-project log: [repro-debug-logs.log](https://github.com/firebase/quickstart-unity/files/7014767/repro-debug-logs.log) I've included both since for whatever reason, the repro-projects logs aren't as good. The game logs are edited to remove...

Hmm very odd. It seems to be working with the quickstart.

I figured it out. I wasn't explicitly referencing any of the actual Crashlytics features so the Crashlytics files weren't being included in the actual build. This is likely related to...

It doesn't make a difference. Because the Crashlytics assembly is being included as a package, if you do not explicitly reference the assembly (by calling something like "Crashlytics.SetCustomKey"), Unity will...

Yeh, essentially. It isn't a problem if they are using the *.unitypackage version of Crashlytics as it will preserve the link.xml file. I would add it as a note for...

The original issue was iOS only, which was probably lost in my assertation of what the issue actually was - sorry about that. If you try the same steps for...

Also, I followed the steps [here](https://firebase.google.com/docs/crashlytics/get-deobfuscated-reports?platform=unity) to upload the symbols to Crashlytics and it seemed to make no difference.