jamesresend
jamesresend
My issue also regards the creation of holes inside polygons and workaround saves the day. Since Geometry2D.clip_polygons() does not clip if polygon B is completely inside polygon A, I had...
> Try with latest master build also and let me know if it happens. It still happens -> version="0.8.10" flavour="godot-rapier-2d-single-enhanced-determinism" https://github.com/user-attachments/assets/97cf6904-cfbb-4f5d-beba-f44374d19e82
In my project I found another use case where CanvasLayer is messing up. A direct_space_state.intersect_ray() also breaks. But intersect_point() works fine. - Godot Engine v4.3.stable.steam.77dcf97d8 - Rapier2D v0.8.10 "godot-rapier-2d-single-enhanced-determinism" https://github.com/user-attachments/assets/eca9aeb5-07f7-4c46-938a-cf72adc095a6...