James Ford
James Ford
This probably only occurs when importing a project and hitting save, when there was a previous project already there.
Proposal: support incremental generation, such that everything isn't overwritten every time it is run. Step1. Keep track of output files (ie, .csproj(s) which protobuild generated) and all input files that...
I have a vs 2012 C# project and have included scriptcs via its nuget package. This program is a custom Gui editor, and I am hoping to use C# code...
I'd like to be able to evaluate this in action with less initial time investment of my own (that is, skip the whole getting set-up process). Right now it requires...
I added the following to "test\CSharp\CSharp.h" ``` #define MAX_NAME_LEN 8 struct CS_VALUE_TYPE TestStructValueType { char Name[MAX_NAME_LEN]; }; ``` I was expecting something like this from the generator... ``` [StructLayout(LayoutKind.Explicit, Size...
I was using StringBuilder, and just converted to using this: [MikePopoloski/StringFormatter](https://github.com/MikePopoloski/StringFormatter) The project is dead, but it does work. I had to jiggle a few things to fully match the...
Considering your plugin must have the ability to extract the left/right text, perhaps it would be quite easy to support viewing this in the external diff viewer the user is...
I'm not at all familiar with python or numpty library so this isn't something i could do real quickly myself, but requesting a 'load' .fga file function on the vectorfield...
For people just wishing to try things out, the current process leaves a lot to be desired. Please consider actually publishing the unreal engine plugin to the marketplace. A sample...