James Alliban
James Alliban
Quick fix for this. Add: `using namespace std;` And: `#include "ofMain.h"` to RenderPass.h. Not ideal but have neither the time nor the inclination for best practices. Arting. Also, use `glm::value_ptr()`...
Hi Hugues I didn't really investigate as I find I'm getting on ok without using it. I'm sure I will need it at some stage though so will let you...
Same problem here. Did you manage to solve this?
OK thanks for your response.