Jakob Hellermann
Jakob Hellermann
> Would it maybe make sense to do post processing after the main pass driver node rather than inside the 3d sub graph? I don't think so because I could...
CI failure is because the breakout example has no 3d camera and doesn't write to the intermediate textures, so wgpu needs `COPY_DST` to zero the texture. Will be fixed either...
New render graph:  The tonemapping node does nothing if hdr isn't enabled, because then the `pbr.wgsl` or `sprite.wgsl` shaders already do tone mapping. `hdr` can be configured on cameras,...
I rebased the code on main. Open questions: - where should configuration for hdr and the upscaling mode live? fields on a render target component? - should we default to...
While watching the FSR 2.0 presentation, I noticed that UI rendering should be after the upscaling, which currently isn't the case in this PR. 
Sorry for not responding earlier, I was a little busy the last few days. Thanks for taking a look already. There are some aspects of this PR that I'm not...
I did a bit of that in #10 (fixing the existing doc examples)
I license past and future contributions under the dual MIT/Apache-2.0 license, allowing licensees to choose either at their option.
Something like this is already hardcoded for a bunch of common component combinations: https://github.com/jakobhellermann/bevy-inspector-egui/blob/36d7b23922c1298f7280a8ceeac88088bcca45b9/src/world_inspector/mod.rs#L617 The problem is that it not really possible to tell which component should be representative for...
The `InspectorPlugin` will insert and edit `T` as a resource, not for components. So if you want to edit one component of a single entity, you should use `.add_plugin(InspectorPlugin::