Jakob Meier
Jakob Meier
Discussed in the congestion-control meeting today: We want to add new workload which peaks out at a high load instead of sustained load. cc @wacban
To fine-tune the parameters in the proposal (https://github.com/near/NEPs/pull/539) we should look at what workload is most important to optimize for, presumably starting with the type of workload that has been...
Sometimes, not quite clear under what conditions, clicking buttons doesn't work as expected. The input area is higher up on screen than the displayed area. I observed it myself once...
### Description Add a button to the rewards view that collects all available rewards at once, instead of going though them one-by-one. ### Implementation The [API structure](https://github.com/jakmeier/paddlers-browser-game/blob/2ee3b08ef94b69608c5d9b19cc76467b71c91cbe/paddlers-shared-lib/src/api/reports.rs#L5) already allows to...
The frames per second are unbearable on mobile phones when entering the skill tree view. On my desktop, it renders smoothly. To resolve this issue: - Find out why it...
Right now, when too many players have signed up, it spill the screen. The proposed fix is to use pages that only show a fixed number of players at the...
### Idea and Motivation Right now, no negative impact is observed when visitors go through unhappy. Some kind of bonus could be granted when all visitors were happy for the...
Implement a counter / timestamp per village that takes note of the last time a hobo left the town unhappy. This counter should be accessible on the GraphQL interface.
In v0.1.3, there is a large number of visitors being generated even when the player is offline. This has two main disadvantages - Being online and active has not much...
This issue is part of #13 and tracks the implementation of tutorial stages for features available in version 0.1.3. Other features which are added after version 0.1.3 should be tracked...