ecs
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TypeScript entity component system.
Hello, I am learning ECS too and have learn from you code. I fork your code and try write a demo of collision rect. Maybe you are glad to merge...
Right now the benchmarks are a bit unrealistic. Take `world.findEntity()` for example, the benchmark is checking 100,000 entities with 100 components each, with a fairly even distribution of components (due...
~~Right now systems constantly iterate all entities via `world.view()` _per frame_. This is expensive and inhibited by the size of the worlds entity list.~~ Right now systems iterate entities of...
Bumps [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite) from 5.3.1 to 5.3.6. Changelog Sourced from vite's changelog. 5.3.6 (2024-09-16) fix: avoid DOM Clobbering gadget in getRelativeUrlFromDocument (#18115) (2691bb3), closes #18115 fix: fs raw query (#18112) (4573a6f),...