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bugfix for importing .wbin meshes into litefilesystem + launch preview

Open coderofsalvation opened this issue 5 years ago • 0 comments

  • removed (the unused) define('VALID_EXTENSIONS')
  • added wbin,dae to USE_EXTENSION_WHITELIST-define,

Otherwise litefilesystem refuses to save '.wbin' files (imported meshes (obj-files), which causes webglstudio to refuse to launch previews. I suspect USE_EXTENSION_WHITELIST was a leftover.

cheers ❤

coderofsalvation avatar Mar 12 '20 10:03 coderofsalvation