Javi Agenjo

Results 111 comments of Javi Agenjo

I can make an skeleton for the mesh editor, but you will have to code the actions like: - select one or multiple vertex, edge or face - move, rotate,...

yes, thats what I was thinking, it shouldnt be hard to have a property inside every mesh for a geometric representation of itself (triangles, edges, vertices), and methods to convert...

because that representation is totally tied to the editor itself, the person in charge of doing it should decide how he wants to structure it. I do not have experience...

Hi: Well, you could do all those things, but you would have to implement them by yourself. Think of WebGLStudio as a frontend for a 3D engine. You can code...

OBJ is supported, just drag the files inside the 3D canvas. There is no support for FBX due to the complexity of the binary format, however you can export in...

that JSON format only contains information about the scene, but not assets like meshes or textures, so it is not useful to import to other softwares. But if people is...

WebGLStudio can export OBJs with the whole scene (check Actions->Export to OBJ), but this feature is not very interesting considering that all the meshes in WebGLStudio come from external meshes...

Error fixed with wrong parsing of material transparency (it was using it as opacity, not it will do 1 - transparency to compute the opacity. The second DAE seems to...

you are right, there should be some examples in the default installation, but I dont want to fill the github with assets, so maybe I will add to litefileserver the...

ok, I will next week