Jacob Dufault

Results 27 issues of Jacob Dufault

[Context](https://forum.unity3d.com/threads/full-inspector-inspector-and-serialization-for-structs-dicts-generics-interfaces.224270/page-26#post-2799185) Example: ``` c# [CustomPropertyDrawer(typeof(WidgetAttribute))] public class WidgetDrawer : PropertyDrawer {     // etc etc etc }   public class Thing : BaseBehavior {     [Widget] public string m_Widget; } ```

For example, here is one possible API ``` c# class Foo { [InspectorEvent(InspectorEventType.Added, "OnAdded")] public int[] entries; private void OnAdded(int[] array, int index, int newValue, int? previousValue) { } }...

It pops up too often.

`H:\unity3d\iTween\Assets\FullInspector2\Serializers\Formatter\RobustSerializationBinder.cs 12 The name 'TypeCache' does not exist in the current context`

Something like `[InspectorCurve(Height = 35f, Color = Color.Cyan)]`. See http://forum.unity3d.com/threads/full-inspector-inspector-and-serialization-for-structs-dicts-generics-interfaces.224270/page-25#post-2632263.

Should be possible to implement deep copy using FS alone. Might also be able to do it with other serializers, not sure yet.

The current duplicate behavior does a shallow copy which causes a "reference" to be shown in the editor. We need some way to access the active serializer inside of the...

``` c# [Flags] public enum MyEnum : ulong { A = 1