Jack Conradsen

Results 16 issues of Jack Conradsen

it would be very useful, to be able to trim the cells when exporting each layer separately

Not necessarily a bug. Maybe more of a feature request. But being able to export to an mp4, to then be uploaded on social media like Instagram would be super...

new feature

Right now it seems you can only render previews of selected objects or collections. If you wanna make a preview for a nodegroup or other it doesn't work like that....

![blender_tGebhiIWFb](https://github.com/johnnygizmo/asset_snapshot/assets/46312671/185aae23-5d11-49bc-9339-8a8c9d4a6978) Instead of taking space in the 3d view, it would make sense if it could be added as buttons in the asset browser

https://github.com/jack27121/STANNcam/assets/46312671/c5cf152a-1073-4b05-a37e-0dbf0f52f979 When moving at really low speeds, the camera appears to be stuttering, this could potentially be fixed by having a minimum speed

enhancement
v2.3.2

![GameMaker_TmH45npKFr-small](https://github.com/jack27121/STANNcam/assets/46312671/e83812cd-c6e2-446b-9557-b8227d245841) ![GameMaker_vwhQvzEzLj-small](https://github.com/jack27121/STANNcam/assets/46312671/250535e1-95ac-44fd-9d3d-03eee6adbba9) The gui is always being compensated to fit in the middle of the screen, maybe it should be an option whether to do so or not. A flag...

enhancement

![GitHubDesktop_hYFj4YQAdx](https://github.com/jack27121/STANNcam/assets/46312671/96b2398b-fb60-4c2b-b5f8-5a9bbd32db52) When manually dragging the game window to resize, you can see the display resolution isn't integer values. Either this is a visual error. Or else the window size should...

bug

right now camera zones can only be rotated 90 degrees or they won't work. They should be able to be rotated any angle. Also possibly should let zones overlap

feature suggestion
v2.4.0

to roll the camera. positive roll should rotate the camera counter-clockwise (just like image-angle does it) Could try to change the view matrix of the camera to rotate. But will...

feature suggestion

if you toggle fullscreen on/off it might fix it, but it should work on the first go

bug