Jaagup Kuhi
Jaagup Kuhi
Okay, i am getting the same error in `master` branch. Try it out on branch `demo-delta`. In there at `Scenes/demo` it uses other implementation of TAA. The clouds are rendered...
No plans about that.
Looks cool. The algorithm is based on the clouds in Horizon Zero Dawn. Sources below if something breaks or if you want to do some extreme customizations. https://www.guerrilla-games.com/read/nubis-authoring-real-time-volumetric-cloudscapes-with-the-decima-engine https://www.guerrilla-games.com/read/the-real-time-volumetric-cloudscapes-of-horizon-zero-dawn
@yogevyuval, seems the package is unmaintained since October of 2020. You should look into coredis, a fork of this project. https://coredis.readthedocs.io/en/latest/history.html