Jaagup Kuhi

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Okay, i am getting the same error in `master` branch. Try it out on branch `demo-delta`. In there at `Scenes/demo` it uses other implementation of TAA. The clouds are rendered...

Looks cool. The algorithm is based on the clouds in Horizon Zero Dawn. Sources below if something breaks or if you want to do some extreme customizations. https://www.guerrilla-games.com/read/nubis-authoring-real-time-volumetric-cloudscapes-with-the-decima-engine https://www.guerrilla-games.com/read/the-real-time-volumetric-cloudscapes-of-horizon-zero-dawn