jD91mZM2

Results 27 issues of jD91mZM2

~~[old showcase](https://asciinema.org/a/omBFJgBJWymIu2XDGDUKDbFS9)~~ [ASCIInema showcase](https://asciinema.org/a/RNV9suQu9JlGx4dyzP4Vf0N9h) Implements completion cycling with tab and a cool highlight oooo

Hey! I'll start with giving you a context: Imagine a program which takes newlines, with the prompt "foobar". `foobar> this is a te` but... just as I start typing, there...

I'm not sure, but I suspect having an `append` function that consumes another arrayvec and `ptr::copy`s over all elements at once would be faster than using `extend`ing an iterator which...

enhancement
help wanted

Does this work with multiple voice channels? I'm unsure when I read the code. (Well, apart from that KillPlayer obviously doesn't work with multiple)

Since the value is nil, it crashes when nothing is playing. I'd suggest fixing this, as it would be more convenient.

When you `return` at https://github.com/bwmarrin/dgvoice/blob/master/dgvoice.go#L116, which means https://github.com/bwmarrin/dgvoice/blob/master/dgvoice.go#L195 waits forever, and never returns. I'd suggest closing the channel or something

- [x] Rem - [ ] UpperHex, LowerHex - [x] abs - [ ] asin/acos/atan - [ ] asinh/acosh/atanh - [ ] floor/ceil/round/trunc - [ ] hypot - [ ]...

Currently mouse_move doesn't take a screen parameter, which is necessary to be able to specify which monitor.

enhancement

I don't want to modify the whole thing like `position`, I just want to place a tile at a specific position. Any change to get such a function?

enhancement