j4reporting

Results 24 comments of j4reporting

> > input in server console is getting doubled visually, i guess that's an SDL2 bug. > > not sure what you mean, but I think I can't reproduce it...

I understand you don't want to release the source code at this time. Would it be feasible to give @DanielGibson access to the source code so that, time permitting, he...

yes, you may be right. the original SDK was not under GPL but the dhewm3 SDK is.

The 'good' news is that I cannot reproduce this strange behaviour on an 11th Gen Core system ( Xe iGPU). The audio device now has the name `'HD Audio Driver...

I think this can be split in two issues 1. the initial SDL_OpenAudio call when the Intel audio device is not yet available shortly after the modeset usually I can...

> A few years ago I wrote a patch for Quakespasm that adds full QW hud support (including mission pack support). I will see if it is easy to port...

Works for me. Windown 64bit binary on win10. For some reason this mod refuses to cycle HUDs with impulse 178. custom HUDS not supported, this works with vkQuake though. ![spasm0000](https://github.com/Shpoike/Quakespasm/assets/45177907/5e0a4f20-848e-40ef-a90d-2f5aa890552c)...

add to the list "don't autosave while player is submerged/standing in lava or slime " ( happens quite a lot on maps with narrow edges or columns surrounded by slime/lava....

32c0729 seems to fix autosave in lava/slime but it may still autosave while wearing a SUIT or INVULNERABILITY. Not sure if this is really a good thing. Probably in general...

Do you test with the **original bv.zip** release? Bug is reproducible with the slightly newer bv1.01 ([slipseer 1.1](https://www.slipseer.com/index.php?resources/the-brutalist-volumes.281/history)) release. Savegame written by ironwail with map from the original bv release....