ironwail
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QuakeWorld-Style HUD?
Would be a nice addition to have a QuakeWorld-style HUD option to round out the set of layouts.
What's the difference between QuakeWorld HUD and vanilla Quake HUD? Are you referring to ezQuake HUDs (which use their own scripting language)?
What's the difference between QuakeWorld HUD and vanilla Quake HUD? Are you referring to ezQuake HUDs (which use their own scripting language)?
I'm referring to this HUD, as seen in the original QuakeWorld:
I thought this already happened in multiplayer, with the status bar moving to the left: https://github.com/andrei-drexler/ironwail/issues/181
You can make the statusbar background transparent using the settings already.
I thought this already happened in multiplayer, with the status bar moving to the left: #181
You can make the statusbar background transparent using the settings already.
I'm more referring to the position of the ammo and weapon indicators here.
yeah always thought that this was the best one to date and nobody really does it for some reason. my suggestion would be to have main portion centered and guns&ammo as is on the screenshot
A few years ago I wrote a patch for Quakespasm that adds full QW hud support (including mission pack support). I will see if it is easy to port it forward to Ironwail.
@OpenRift412 I finished the patch and opened a pull request #263. Here's a Windows build if you want to try it. Select "QuakeWorld" from the HUD selector in the ingame options.
@OpenRift412 I finished the patch and opened a pull request #263. Here's a Windows build if you want to try it. Select "QuakeWorld" from the HUD selector in the ingame options.
Looks good!
A few years ago I wrote a patch for Quakespasm that adds full QW hud support (including mission pack support). I will see if it is easy to port it forward to Ironwail.
Could you please create a pull-up request for quakespasm as well?