pycraft
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A Minecraft-inspired game for the terminal
There are far too many caves. We can't reduce their density by tweaking the `cave_chance` attribute, because that results in no caves being generated because the CA requires many `air_points`...
ATM the lighting buffer is used both for rendering, and for mob spawning. When spawning mobs, a new lighting buffer is created covering the spawn radius for each player. Because...
Once the size of the view gets above around 30x80 it starts to crash after between 0-10 frames with the following error: ``` IndexError: list index out of range During...
Using the effect [here](https://twitter.com/tiny_dot_fields) we could dither the lighting for smoother results.
Have you considered creating a custom font for the game which is loaded when the game starts? For example see my game: https://media.giphy.com/media/d1E2GIbl1ulFhxNS/giphy.gif. It makes things look nice and also...
Damage
Players take damage from mobs, mobs take damage from players. How does the game play work? How does the player recover?
Benchmarks
@TiberiumPY Things like render time and terrain generation speed.
Enable/disable for different modules, different indentation levels, etc...!
We should add more features at some point to make the game something you can actually play for longer than ten minutes before getting bored. I think the design is...