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A Minecraft-inspired game for the terminal

Results 38 pycraft issues
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There are far too many caves. We can't reduce their density by tweaking the `cave_chance` attribute, because that results in no caves being generated because the CA requires many `air_points`...

needs figuring out
terrain gen

ATM the lighting buffer is used both for rendering, and for mob spawning. When spawning mobs, a new lighting buffer is created covering the spawn radius for each player. Because...

rewrite
renderer

Once the size of the view gets above around 30x80 it starts to crash after between 0-10 frames with the following error: ``` IndexError: list index out of range During...

bug
renderer

Using the effect [here](https://twitter.com/tiny_dot_fields) we could dither the lighting for smoother results.

renderer

Have you considered creating a custom font for the game which is loaded when the game starts? For example see my game: https://media.giphy.com/media/d1E2GIbl1ulFhxNS/giphy.gif. It makes things look nice and also...

question

Players take damage from mobs, mobs take damage from players. How does the game play work? How does the player recover?

question
in progress
game play

@TiberiumPY Things like render time and terrain generation speed.

in progress
Debugging

Enable/disable for different modules, different indentation levels, etc...!

Debugging

We should add more features at some point to make the game something you can actually play for longer than ten minutes before getting bored. I think the design is...

What type of mobs do we want, and how should they behave?

question
game play