Hiroki Ito
Hiroki Ito
I gave priority to the drawing order.   The tree order and drawing order is different in Unity and XD. It will be displayed correctly even if there are...
I have to conclude first. That's a bad habit of mine. I think I'm right with this behavior.
### Challenge https://github.com/itouh2-i0plus/XdUnityUI/pull/129 - Automated Prefab Variant generation - IDing the root name to retain the changes. - IDing the child object names may allow for more work to be...
### Challenge #129 did not marge. - I want to keep the conversion simple. - ID-named files are difficult to manage.
Hi KlingOne, I'm glad you're paying attention again. >implemented prefabs that can only change their size but nothing else I'm also passionate about repurposing prefabs. I'd like to be able...
I came up with the idea of adding recursion to CreatePrefab. I tried it, and I'm glad it seems to be working.  The brunch is here. https://github.com/itouh2-i0plus/XuidUnity/tree/feature/create-nested-prefab There are...
The AdobeXD plugin also needs to be updated. The branch has been updated with code fixes and plug-ins packaged. https://github.com/itouh2-i0plus/XuidUnity/tree/feature/create-nested-prefab/Release > The conversion of the nested prefab has to be...
Thanks for trying it out. I'm glad to hear it's becoming a good product! > The ComponentToPrefabSample only seems to work if the prefab is allready in Unity Expoter is...
>ToggleGroups do not work when they are part of a prefab I fixed this. I took the approach of creating a group at runtime. I created the same Artboard. The...
Sorry about the difficulty reading JavaScript code... To make the folder depth free, both JavaScript and C# modifications are required. I think it's a necessary feature as well, I'll consider...