Hiroki Ito

Results 16 comments of Hiroki Ito

I gave priority to the drawing order. ![image](https://user-images.githubusercontent.com/20549024/92550438-67e07180-f296-11ea-9323-8ebdc0d30594.png) ![image](https://user-images.githubusercontent.com/20549024/92550461-76c72400-f296-11ea-8cdb-5c2c37e829a8.png) The tree order and drawing order is different in Unity and XD. It will be displayed correctly even if there are...

I have to conclude first. That's a bad habit of mine. I think I'm right with this behavior.

### Challenge https://github.com/itouh2-i0plus/XdUnityUI/pull/129 - Automated Prefab Variant generation - IDing the root name to retain the changes. - IDing the child object names may allow for more work to be...

### Challenge #129 did not marge. - I want to keep the conversion simple. - ID-named files are difficult to manage.

Hi KlingOne, I'm glad you're paying attention again. >implemented prefabs that can only change their size but nothing else I'm also passionate about repurposing prefabs. I'd like to be able...

I came up with the idea of adding recursion to CreatePrefab. I tried it, and I'm glad it seems to be working. ![image](https://user-images.githubusercontent.com/20549024/91930218-39edb100-ed1b-11ea-8e85-9a738fb3e8e6.png) The brunch is here. https://github.com/itouh2-i0plus/XuidUnity/tree/feature/create-nested-prefab There are...

The AdobeXD plugin also needs to be updated. The branch has been updated with code fixes and plug-ins packaged. https://github.com/itouh2-i0plus/XuidUnity/tree/feature/create-nested-prefab/Release > The conversion of the nested prefab has to be...

Thanks for trying it out. I'm glad to hear it's becoming a good product! > The ComponentToPrefabSample only seems to work if the prefab is allready in Unity Expoter is...

>ToggleGroups do not work when they are part of a prefab I fixed this. I took the approach of creating a group at runtime. I created the same Artboard. The...

Sorry about the difficulty reading JavaScript code... To make the folder depth free, both JavaScript and C# modifications are required. I think it's a necessary feature as well, I'll consider...