Italo
Italo
I believe there's still MoltenGL if you want to stick with OPENGL but unfortunately is for OpenGL ES 2.0. So Vulkan via MoltenVK seems the way to go. Being a...
And again if OpenGL is still your target couldn't be possible to use Angle? https://github.com/kakashidinho/metalangle
this seems the line that causes the problem https://github.com/pagekit/vue-resource/blob/develop/src/url/index.js#L124 but apparently there is no option to disable it, if an array or object is passed you'll get that '[]' after...
Same here, in my case the swipe event is also not fired
I heard QEMU has a pretty good ARM->PPC emulation core would that be of your interest to adopt in CEMU?
> Hi, i can now provide a much more detailed log that i'm sure would be useful to debug this: Here's a log i got by running the game via...
https://github.com/KhronosGroup/MoltenVK/issues/1657#issuecomment-1193364216 Geometry shaders were introduced in OpenGL 3.2 so support could be hidden somewere in the Metal API? Wishful thinking...
> Metal 3 has new features which help support Geometry Shaders. [#1616 (comment)](https://github.com/KhronosGroup/MoltenVK/discussions/1616#discussion-4126755) I Agree but metal 3 is not there yet, also you want to support users that for...
more suggestions discussed here: http://hacksoflife.blogspot.com/2015/06/os-x-metal-raw-notes.html
If it's still important providing support for the current os without waiting the future release of metal3 with the next OS: more sugggestions on this repo: https://github.com/openglonmetal/MGL#spirv-to-metal. > There are...