遂沫

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```c++ auto CoreModule = UnityResolve::Get("UnityEngine.CoreModule.dll"); auto camerafunction = CoreModule->Get("Camera", "UnityEngine"); float fov = camerafunction->GetValue(camerafunction, "fieldOfView"); ``` Modified code is as follows ``` c++ auto CoreModule = UnityResolve::Get("UnityEngine.CoreModule.dll"); auto camerafunction =...

It's not a Windows bug. Currently, we are fixing the issue. The error originates from the line ``` if (pField->static_field) pField->vTable = Invoke("mono_class_vtable", pDomain, pClass); ```

> ``` > Exception thrown at 0x00007FF8BAEAC8F3 (mono-2.0-bdwgc.dll) in GeckoGirlProject.exe: 0xC0000005: Access violation reading location 0x0000000000000110. > ``` > > And I'm Getting This Exception while Getting Camera Function... Could...

> ``` > Exception thrown at 0x00007FF8BAEAC8F3 (mono-2.0-bdwgc.dll) in GeckoGirlProject.exe: 0xC0000005: Access violation reading location 0x0000000000000110. > ``` > > 我在获得相机功能时遇到此异常...... Perhaps you can use exception handling to solve it....

> 现在我在 il2cpp 中获取相机功能时收到此错误: > > ``` > Exception thrown at 0x00007FFEEA3C739A (4dd5de18.dll) in Holoearth.exe: 0xC0000005: Access violation reading location 0x0000000000000038. > ``` > > 法典: > > ```c++ >...

> [Link as Proof of Concept What Camera Fields is retrievable](https://github.com/sneakyevil/IL2CPP_Resolver/blob/main/Unity/API/Camera.hpp) ![image](https://github.com/issuimo/UnityResolve.hpp/assets/102911714/8d3e3e27-abca-4926-9424-4b7b1a9d56bb) In fact, UnityEngine.Camera only has static fields. The content in the link you provided is the property (...

> Code while crashing in mono: > > ```c++ > if (address_[funcName] != nullptr) return reinterpret_cast(address_[funcName])(args...) > ``` Can you provide some call stack information?

[Cheat Engine](https://github.com/cheat-engine/cheat-engine/blob/master/Cheat%20Engine/MonoDataCollector/MonoDataCollector/PipeServer.cpp#L2610)

Can you provide some call stack information? Is this game Mono or il2cpp type? Please provide more information.

> > Você pode fornecer algumas informações sobre a pilha de chamadas? Este jogo é do tipo Mono ou il2cpp? Forneça mais informações. > > yes it is il2cpp here...