Mark Olsen

Results 13 issues of Mark Olsen

The code mostly uses multiprecision integers built up from arrays of 32 bit integers, but will in some cases interchangably treat said arrays as having 16 bit components instead, expecting...

Please note that this is purely for the lobby. The actual game networking needs its own set of endian fixes.

The PKey crypto code simply treats the data to be encrypted or decrypted as one single BigInt and copies the data into a BigInt verbatim. However, a BigInt simply consists...

This change improves the accuracy of the framelimiter so it yields the expected result. Before this change, it was impossible to actually achieve the default maximum framerate of 120 FPS....

…es, marked internally-used-only functions and variables as static and removed stray semicolons after functions.

Vanilla Conquer had internal changes to how it handled frame rendering when SDL support was added. This code is only active for SDL builds, and not for builds with the...