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`SimulationController::postWorldInitializationEventHandler(...)` shouldn't attempt to load a new map if `SPEAR.LAUNCH_MODE == "running_executable"` and we're running in the editor

Open mikeroberts3000 opened this issue 2 years ago • 0 comments
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The correct behavior in this case is arguably to do nothing. Alternatively, if we do want to load a map in this case, we need to handle it more carefully because world->GetPathName() will return an unexpected value, and we will trigger ASSERT(!has_open_level_executed_).

mikeroberts3000 avatar Apr 19 '23 21:04 mikeroberts3000