Open3D
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VTK based implementation of extract trianglemesh
Type
- [ ] Bug fix (non-breaking change which fixes an issue): Fixes #
- [ ] New feature (non-breaking change which adds functionality). Resolves #
- [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected) Resolves #
Motivation and Context
Checklist:
- [ ] I have run
python util/check_style.py --apply
to apply Open3D code style to my code. - [ ] This PR changes Open3D behavior or adds new functionality.
- [ ] Both C++ (Doxygen) and Python (Sphinx / Google style) documentation is updated accordingly.
- [ ] I have added or updated C++ and / or Python unit tests OR included test results (e.g. screenshots or numbers) here.
- [ ] I will follow up and update the code if CI fails.
- [ ] For fork PRs, I have selected Allow edits from maintainers.
Description
Thanks for submitting this pull request! The maintainers of this repository would appreciate if you could update the CHANGELOG.md based on your changes.