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VTK based implementation of extract trianglemesh

Open intelshashi opened this issue 6 months ago • 1 comments

Type

  • [ ] Bug fix (non-breaking change which fixes an issue): Fixes #
  • [ ] New feature (non-breaking change which adds functionality). Resolves #
  • [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected) Resolves #

Motivation and Context

Checklist:

  • [ ] I have run python util/check_style.py --apply to apply Open3D code style to my code.
  • [ ] This PR changes Open3D behavior or adds new functionality.
    • [ ] Both C++ (Doxygen) and Python (Sphinx / Google style) documentation is updated accordingly.
    • [ ] I have added or updated C++ and / or Python unit tests OR included test results (e.g. screenshots or numbers) here.
  • [ ] I will follow up and update the code if CI fails.
  • [ ] For fork PRs, I have selected Allow edits from maintainers.

Description

intelshashi avatar Feb 10 '24 04:02 intelshashi

Thanks for submitting this pull request! The maintainers of this repository would appreciate if you could update the CHANGELOG.md based on your changes.

update-docs[bot] avatar Feb 10 '24 04:02 update-docs[bot]