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Implement t::geometry::TriangleMesh::RemoveUnreferencedVertices
The algorithm mimics the one in geometry::TriangleMesh::RemoveUnreferencedVertices. We first build a mask of vertices and then update all vertex attributes by that mask. Triangles are left untouched.
Type
- [ ] Bug fix (non-breaking change which fixes an issue): Fixes #
- [x] New feature (non-breaking change which adds functionality). Resolves #
- [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected) Resolves #
Motivation and Context
Implement missing method t::geometry::TriangleMesh::RemoveUnreferencedVertices. The method is defined in the legacy API.
Checklist:
- [x] I have run
python util/check_style.py --apply
to apply Open3D code style to my code. - [x] This PR changes Open3D behavior or adds new functionality.
- [x] Both C++ (Doxygen) and Python (Sphinx / Google style) documentation is updated accordingly.
- [x] I have added or updated C++ and / or Python unit tests OR included test results (e.g. screenshots or numbers) here.
- [x] I will follow up and update the code if CI fails.
- [x] For fork PRs, I have selected Allow edits from maintainers.
Description
Thanks for submitting this pull request! The maintainers of this repository would appreciate if you could update the CHANGELOG.md based on your changes.
In the last push I also added "device" argument to tensor initialization in cpp tests.