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TriangleMesh attribute texture baking

Open benjaminum opened this issue 3 years ago • 1 comments

  • Add functions for baking vertex and triangle attributes to textures
  • Add primitive uvs and primitive normals to the output of RacastingScene::ComputeClosestPoints()

This change is Reviewable

benjaminum avatar Jul 27 '22 13:07 benjaminum

Thanks for submitting this pull request! The maintainers of this repository would appreciate if you could update the CHANGELOG.md based on your changes.

update-docs[bot] avatar Jul 27 '22 13:07 update-docs[bot]