Iris Morelle
Iris Morelle
> Would it be better to treat 1.14 and 1.16 as separate games on Steam, as if 1.16 was a sequel to 1.14? (I don't know much about Steam, would...
I may do that within the next couple of weeks, actually.
> I let this set way too long. Is it possible to rebase, or should I? I've pushed a rebased version now.
I'm not sure why you're using quotation marks, but yes.
I guess that made sense back then because there was no way to edit the alpha channel and no way to write images to disk either.
What do you mean by this? I thought that if I have `foo.png~A()~B()~C()` then C will always be applied to the output of B and B to the output of...
@Vultraz Now that I remember (because I adapted the code at one point) the recolour functions do take precedence because of historical reasons. However I strongly believe that giving any...
Additionally, I believe I may have implemented `~CS()` *after* the optimisation to the function at the core of its implementation was made. It just so happens that the implementation was...
You can get this problem on Linux too with higher numbers if you insist on building Wesnoth as an IA32 binary. Also, it's not specific to the animation engine, it...
> So is this essentially resolved with 1.16 since all official executables are now 64-bit, or is there something else that needs to change (such as clearing out older/bigger cached...