Iris Morelle
Iris Morelle
That does seem completely out of scope to me. I've always thought that editor-specific terrain graphics (those used for technical overlays for example) should be toggleable. But that would have...
I just rebased it myself. I'm still unhappy about the preferences API changes but it is what it is I suppose. I'll look into wiring in the icon next.
Sorry about the very long wait. I've finally added the icons from @babaissarkar along with the changes to copyrights.csv to the PR:  ![Screenshot 2024-07-31...
> Since this adds a global preference, I wonder if it should be exposed in the Advanced Preferences. The user has no way of knowing that clicking the Show Tool...
> Also, why is this _undead_ unit still in `units/monsters/` when `units/undead/` exists? Because nobody has moved it yet.
I understand what you are doing with the script font for the caption of the dialog, the inclusion of the game's description in italics, and the liberal use of centred...
(Full disclosure: I made this dialog so I have a non-negligible amount of attachment to my design.)
Another thing I forgot to add: If we're going to have text on the button label on the main menu, I feel the best way to go about it is...
> I don't have a specific place, but for games that have these links, they show them somewhere that they're immediately visible rather than needing to click something else to...
I need a reminder to look at this more closely in the upcoming days, but I wanted to quickly point out something: > Side note: The architecture is listed as...