irseny

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I am working on the same issue and have come up with a partial solution up to this point. My test applications are the following - SpeedDreams (native linux) -...

True, if native apps use the problematic SDL, they will also not see the pedals. What is your output of `ls -l /dev/input/event/by-id` ? Do your pedals also show up...

Sorry, no idea what that means Ok, I found out the easier way is to check with the tool itself `evdev-joystick --list` BTW which axes does your virtual device have?...

Besides SDL the core issue of the titles I am interested in are the reported pedal axes (RX, RY and RZ in my case). Modifying virtjs a little revealed that...

Hi, thanks for the reply. I am on debian 11.5 The behaviour does not seem to depend on games. * My testing is mostly based on Assetto Corsa Competizione. *...

> At some point the disconnect caused my kernel to crash, but that seems to have been fixed. I am pretty certain this fix did also apply to crashes that...

> For example I have some Heusinkveld Ultimate+ pedals which previously required [protopedal](https://gitlab.com/openirseny/protopedal/) to work due to a limitation in proton which required all controllers to have at least 4...

For testing this and a few other issues I did a reinstall of my system. Without hid-tmff2 the wheel detection seems fine. Playing around with runtimes broke the detection of...

> you can modify protopedal.c and change usleep(1000) to 10 or 5 Thanks for letting me know again ;) I just replaced usleep() entirely for the next release. Anyway I...

@fuzunspm The main feature of 2.0 is force feedback. TBH it is a bit odd to get into details about my own stuff on a foreign project page. But since...