ipinzi

Results 5 comments of ipinzi

In case it helps, I turned the pixel perfect setting on the camera off and changed the _process in the camera and host gd scripts to _physics_process and it works...

That was the first thing I tried but 1. It didn't work for pixel perfect cameras and 2. the solution is not the ideal one if the user needs to...

After reading your release note I understand the problem you are facing. It can be solved by having an enum that lets the code run in either physicsprocess or process...

I understand. I think the issue stems from Godot not having any underlying interpolation for physics. 3.5 had this but is yet to be implemented from what I have read....

That's great news! I'm glad this came together so quickly. It should also help the camera not fight against the interpolation of other physics systems.