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3D graphics engine designed for rapid prototyping and extensibility

Results 5 ionEngine issues
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WebAssembly platform support would be great :)

Feature Request

Created a framebuffer with a renderbuffer depth, depth tests did not work correctly. Changed to a depth texture and it worked fine.

Bug

Need some mechanism to trigger reloads, and trigger them whenever RebuildLightUniformMatrix is called.

Bug

Right now SkipElapsedTime in CTimeManager just updates the LastTime - it might make sense to also perform an Update() when this method is called. Some use cases needed.

Bug

Silly windows.h library macros are leaking somewhere. For example, in CWindowManager.h, there is a CreateWindow undef. Find the source and add undefines there (or better yet, remove the offending include)....