ionEngine
ionEngine copied to clipboard
3D graphics engine designed for rapid prototyping and extensibility
WebAssembly platform support would be great :)
Created a framebuffer with a renderbuffer depth, depth tests did not work correctly. Changed to a depth texture and it worked fine.
Need some mechanism to trigger reloads, and trigger them whenever RebuildLightUniformMatrix is called.
Right now SkipElapsedTime in CTimeManager just updates the LastTime - it might make sense to also perform an Update() when this method is called. Some use cases needed.
Silly windows.h library macros are leaking somewhere. For example, in CWindowManager.h, there is a CreateWindow undef. Find the source and add undefines there (or better yet, remove the offending include)....