InstanceLabs
InstanceLabs
See #10. I have a tough time actually getting a midroll ad to debug this. It'd a great help if someone encounters such an ad and could attach debug output...
I think the title says it all. I found that useful for debugging in a project I use qbsolv for, and thought this could be useful to others too.
- [ ] Updates for each minigame - [ ] Permission nodes for triple/double coins and for some subcommands like / reload - [ ] Kits MySQL - [ ]...
- [ ] Damage on teleport - [ ] Spectator bugs - [ ] Invisibility bug (minecraft) on teleport and find a better fix for the current one - [...
- [ ] Setup a testing environment that allows to test with huge amount of players -> PlayerSimulator with small adjustments might work - [ ] Test Arcade
- [ ] Add more sign related options (just like on the normal game signs) - [ ] Add more customization options for the internally used ports
- [ ] Fix the usage of teleportAllPlayers - [ ] Refactor all da codes
For the QAP example in the paper I get the following matrix using your code: ``` [[-400. 200. 200. 200. 40. 75. 200. 16. 30.] [ 200. 400. 200. 40....