Ida "Iyes"
Ida "Iyes"
## What problem does this solve or what need does it fill? Currently, Bevy's nine-patch image support is done using a component, where you specify the values for top/bottom/left/right margins....
On X11 (and I think Wayland too?) there is a standard to provide extra hints to the window manager when creating a window. One of the things this allows is...
I have some pretty complicated type aliases to hide away type complexity (boxed dyn Futures with generics). Rustfmt formats them like this: ```rust pub type AccountVerifyFuture = Pin< Box< dyn...
I have a zpool on which I have both FreeBSD and Linux. I have separate datasets under FreeBSD for things like `/usr`, `/var`, ... I don't want to set their...
Explain the programming pattern where you can create your own components for the purposes of gameplay or physics code, to represent an object's state in the world in a different...
Add a cookbook page to show how to manage window parameters. It should show both how to initialize them using the `WindowDescriptor` resource, as well as how to change them...
Add a cookbook page for handling multiple buttons across a complex UI. The pattern to showcase should probably be based on a button identifier with system chains, as used in...
Add a page to talk about how to avoid introducing 1-frame delays into your game / how to handle things with minimal latency. Talk about why you might want to...
Show how to save/load settings (such as keybindings or graphics/window settings) to persist them across multiple runs of the game. Currently, there is an implementation of something like this in...
Recommend some sort of solution for typical debug rendering use cases: wireframe, lines, gizmos. I recall there were people showcasing this kind of stuff in the Discord. TODO: track that...