Ida "Iyes"

Results 36 comments of Ida "Iyes"

Yes, the time jitter is not from the "complexity" of your project, but rather the way Bevy updates its time values. The problem exists even on a minimal blank example...

I really like this last suggestion here, by @Metadorius , for the format. :) Agreed with the reasoning. Seems like this is perhaps the best proposal we have so far.

Just chiming in to say that this is not really what mipmaps are for. (the use case of using vector graphics like SVG in UI) Mipmaps are for the GPU...

The "real fix" is of course wgpu's planned dx11 support that it will have some day. I know that is their plan for supporting old hardware/systems. DX11 support goes quite...

@StarArawn I'd like to give a warning about rewrites: they can easily turn into a daunting and demoralizing task and cause burn-out. *It can literally kill your project.* You have...

OK. Sorry for being over-dramatic. Sounds like you are confident in the process and it's going well. :) Wish you all the best! Looking forward to the improvements. :)

This is already it: https://docs.rs/wgpu/latest/wgpu/struct.BlendState.html This struct is what is used to configure blending, and it covers all the possibilities. It impls Hash.

FYI there is no perf cost; integer type conversions compile to no-ops, there are no extra operations. There is no such thing as integer type conversion at the assembly /...

I suspect this might be fairly easy to implement, by passing a per-tile transform matrix as another input into the vertex shader. It could multiply that matrix after calculating the...

I just can't help but wonder -- at what point would the functionality of this crate converge with simply using bevy sprites for all the tiles (after bevy implements batching/instancing...