Indigo

Results 10 issues of Indigo

It would be great to have the polling system grab markers during the actual mission, even if it were on a 15-30 second scheduled loop, to track markers that are...

This call was intermittently failing for me and causing the playback page to get stuck on "Loading" the replay https://github.com/alexcroox/R3-Web/blob/ac92ae0ac3655c051eef5d5685d843bdfc829b95/dist/playback.php#L27-L32 So I had to add a null check in playback.php...

Marker References: https://github.com/alexcroox/R3-Web/blob/ac92ae0ac3655c051eef5d5685d843bdfc829b95/dist/inc/classes/Replays.php#L298 On my personal clone, I've hardcoded in local site reference, with these placed in /assets/images/markers. It requires an update to the function below to make it return...

enhancement
component:web

https://github.com/OCAP2/addon/blob/a46b2b30a54792e9e6095f02c4c09fa843dae438/x/ocap/addons/recorder/fnc_eh_firedMan.sqf#L260-L268 Ensure we use custom owner that actually fired (FiredMan) from projectile variable so that the firer is registered as the shooter in Hit Events

Include stats - time in mission per player (extrapolated from frameDelay / numFrames from start to end) Allow sorting

component:web

userconfig hpp file to include variable for marker types "VANILLA" "SWT_MARKERS" Marker event calls should then follow this choice. Potentially for future, integrate SWT marker polyline/rect/ellipse drawing if able.

pass through requirement to record in-game > extension (player info logged w OCAP ID) > Leaflet support for unique icons by role in-game: - record via unit type > primary...

enhancement
component:web

Throughout a mission a player may change groups. Track this dynamically per update using groupID and adjust playback (backwards compatible) to move a player through list to resulting group.

enhancement
component:web
component:addon
component:extension

1. hide map markers so only projectiles are shown 2. hide map marker names/captions (only applies to icons but globar var similar to existing implementation for units) 3. hide rect/ellipse...