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Its probably related to `Grab Pass / Screen Color node is broken in VR` as well because of the way shader graph calculates screen position. I don't really understand all...
Im glad that you figured it out! I was afraid it would be something in the main package, I'll see if I can fix it still, thanks. Just keep in...
Thats fixed the error, but it still wasnt working properly. I've fixed this issue entirely it should be working now.
A global respawn button is planned. If you need it now its pretty simple to make, just use a VRCObjectSync array and do .Respawn() on it
making vcc packages can be a bit annoying so i havent done that, and its still experimental and for people who are more techical so i dont consider vcc is...
Thanks I'll look into it
I wasnt able to repro, did this happen just once when the game crashed? If so thats a very rare case because just rejoining while drawing seems fine. Its also...
I never tested it on vulkan sorry, only gles3 and dx11