Ben Abelshausen
Ben Abelshausen
If I understand correctly you could calculate one-to-many with all the given points as targets. It's also possible to let Itinero stop at the first location it finds, that's quite...
Hey @juliusfriedman I appreciate all this hard work but the pull request has multiple changes on different features and some features of a new C# version are introduced. All these...
Can you give me more details about the exception? Looks like a version conflict or part of the API that Itinero is using is not implemented.
I don't explicitly support Unity but I thought it now is supposed to support netstandard assemblies no? If so try using that. It seems to me like an issue in...
This needs someone who has the proper test-environment to check. Still don't have access to a proper macbook. Keeping this issue open for now, considering Unity as something that should...
No news on this on unfortunately. If someone can give me pointers or help me out to reproduce this I would be happy to do some debugging to figure out...
I don't think this has anything to do with iOS blocking this, this has worked before in already deployed iOS apps. If it hadn't I would have had a huge...
First of all I think these are missing: https://github.com/itinero/geo/blob/master/samples/Sample.Shape/car.lua#L4 The columns identifying the ID's of the vertices, making the shapefile into something that describes topology. > 1. My original intent...
I just did a few commits today to make this exact scenario possible. You can do this now, update a specific edge's data after the routerdb has been loaded or...
The Itinero.IO.Shape code was moved to this repo: https://github.com/itinero/geo