wizjany

Results 102 comments of wizjany

basically same as #2009 (and see https://github.com/EngineHub/WorldEdit/issues/2009#issuecomment-1013750507) maybe with 1.18.2's feature-placement command we'll be able to add a proper registry and have proper entry points for configured features, but short...

this is an issue with changes in mojang's tree generation code. unsure if this was intentional but we may have to do extra validity check that they did previously and...

this won't work in the current system since brushes aren't bound to a particular item stack, they are loosely bound to the item type for the player. this probably will...

i'm against adding the name there in WE until we have a full-fledged way to bind to nbt instead of to item type. it's terrible for UX to provide that...

Yea not sure how this is a bug. Our dist jars (for *every* platform) explicitly only support running in dist envs. For Bukkit platforms, that means spigot-mapped CB/Spigot/Paper. We do...

the adapters gradle project already outputs a dev jar, it's just not bundled anywhere. you can add it to your dev runtime classpath and manually point it out via `-Dworldedit.bukkit.adapater=com.sk89q...`

> kohlerpop1: Ok last reply but it turns out it is not a visual glitch. After extensive test the only difference between a correct facing item frame after rotation is...

https://github.com/EngineHub/WorldEdit/issues/1287#issuecomment-611137505

easy alternative: load a different schematic on several different items and cycle between them.