weepy
                                            weepy
                                        
                                    You should be able to do this with a bit of maths and a custom path.
you could set a property on the object at the start of the animation and then use that in the calculation to determine it's next position ?
hrm its actually quite hard. in theory you need to find the 1st derivate of the path to get the gradient at any one point and then calculate the angle...
yes i imagine it's all turned into integers ? - is it possible to set the positions from the math rather than the css ? shouldn't you empty the position...
sounds great - louisremi - is it ready just to merge in ?
can you make this into a pull request ?
hmm good idea - needs a decent keyword ... for key within obj { doSomething(); } ? Love some help .. On Mon, Jun 13, 2011 at 6:02 PM, benekastah...
inside ? On Mon, Jun 13, 2011 at 6:23 PM, benekastah < [email protected]>wrote: > or > > ``` > for key ownedby obj { ... } > ``` > >...
How about : for key in obj { if !obj.hasOwnProperty(key), continue doSomething(); } ^_^ Tapped on my fone On 13 Jun 2011, at 18:02, benekastah < [email protected]> wrote: for (var...
Why do you need this feature so ? What's your use case. ? Tapped on my fone On 13 Jun 2011, at 19:36, benekastah [email protected] wrote: > hmmm... I feel...