Mikhail Kurinnoi
Mikhail Kurinnoi
Hmm... ship's mass/engines should affect on control in case of ```Sim``` in ```SpaceShip Control Mode``` (Difficulty menu). I'll check this after back to home from work.
I just check related code. Looks like ships speed is not broken, but not balanced. :-) Here is the speed-related code line for Sim: https://github.com/viewizard/astromenace/blob/680409955ac5fd254bd5c0c189bb5f131af8ffcc/src/object3d/space_ship/earth_space_fighter.cpp#L441 Probably, GetEnginePower(), GetEngineAcceleration() and GetEngineRotatePower()...
Hello, you can download last build of translation file without login on Crowdin:  this is the same file as we have in git `gamedata/lang/text.csv`. Note, Crowdin not...
Turrets targeting in H/V direction should depends from OTC. Turrets tracking speed depends from installed mechanics. I'll check OTC, probably, some kind of bug.
Hmm... I can't reproduce second case with "Weapon Targeting Mode" set to "Sim" (see Difficulty for Pilot Profile). All works fine for me. Could you pls provide me with your...
Turrets should not rotate on 1.4.1 without mechanics too. In case of "Weapon Targeting Mode" set to "Sim": https://github.com/viewizard/astromenace/blob/master/src/object3d/space_ship/space_ship.cpp#L1303 https://github.com/viewizard/astromenace/blob/master/src/object3d/space_ship/space_ship.cpp#L1358 https://github.com/viewizard/astromenace/blob/master/src/object3d/space_ship/space_ship.cpp#L1366 https://github.com/viewizard/astromenace/blob/master/src/object3d/space_ship/space_ship.cpp#L1377 https://github.com/viewizard/astromenace/blob/master/src/object3d/space_ship/space_ship.cpp#L1387 so, if you don't have mechanics (GameTargetingMechanicSystem...
> It seems, that horizontal orientation doesn't follow TargetingSpeed at all (probably all code about NeedAngle_y has no effect). This code works only with OTC 3 and 4 (MOTC). Just...
OTC routine provide end rotation angle to target https://github.com/viewizard/astromenace/blob/master/src/object3d/space_ship/space_ship.cpp#L1329 After that, you need rotate gun to target. You can do it with some speed, or (if you have ```Arcade``` mode)...
Ah... I finally understand what you mean. Looks like only ```Arcade``` mode works all the time. Will fix it.
I was able to reproduce this one time, but can't reproduce this again (for now). Looks like some time https://github.com/viewizard/astromenace/blob/master/src/object3d/space_ship/space_ship.cpp#L1397 don't work proper and some time don't care about real...