Mohamed A.
Mohamed A.
Honestly, why would we need a read-only image type? Wouldn't we want winesapOS users to be able to modify the system?
> Looks good! I'm approving this but want to wait for Wayland support upstream to continue to stabilize before merging this in. Alright then.
> One major problem I'm personally facing is that with Plasma 6.3 on Wayland, my games ran through XWayland are unplayable due to lag. I haven't tracked down the exact...
You can use SP in the MP branch. https://github.com/ValveSoftware/source-sdk-2013/blob/master/src/game/client/client_hl2.vpc https://github.com/ValveSoftware/source-sdk-2013/blob/master/src/game/server/server_hl2.vpc So basically both of these branches have been merged.
> Maybe it's difficult but i think porting Source Engine is actually possible, for example Source 2 has an iOS version [(Dota Underlords)](https://developer.valvesoftware.com/wiki/Dota_Underlords). Source already supports IOS. https://github.com/EmSource/EmSource/blob/main/external/vpc/utils/vpc/main.cpp#L2067, it was...
> No, source don't support IOS, but it is possible to make port, but nobody > want do it sadly > > вс, 13 апр. 2025 г., 14:25 Mohamed Ashraf...
> IOS dont have OpenGL Support anymore > > вс, 13 апр. 2025 г., 15:06 Mohamed Ashraf ***@***.***>: > […](#) Guess I have to convert OpenGL calls to Vulkan 😓
Why not switch to something like Zenity?
I'm going to work on this.
Some dependencies of Steam are xorg-related such as: libxcb, so we can remove most of xorg, but not all of it.